This the name of the most famous topic in the main hungarian rpg site currenly. MAGUS is under attack since the first publishing. There was a lot of arguing. Thousands of rpg fans discussed the system during 17 years. The most accepted edition is the first, because it is the most simpliest. I prefer it too. But it has a lot of problem. For example the mosaic magic system, what I mentioned before. The little beginners uses it for weird spellmaking. (Magical nuke and copying similar modern technical things)
Now there is a intention to renew and begin the developing of this game, but there are too many ways and fans can't agree. Some people want to develope it to high fantasy direction, and there is the oldschool way, some want to drop the mosac magic, some want to reduce the number of the skills.
The main problem is that the fans always lost in petty arguing about economy, armies, magic. For example there is a rule, that the material magic can't affect on personal aura. (So material transformations can't use on living creatures.) This is one of the most famous arguing subject. Where is begining the aura? Who has? Etc. There is an exception: An effect of material magic can affect on living creature in indirect way. For example: Magic user make a wide dagger and with the rune oftransformation transforms it to a thin needle, when he damage with it an enemy, the rune wipes off and the transformation turns back in reversive way. And poor bastard suffers more damages. This is typical mosaic magic application. Fans developed many spells with this system. Little stone spike teleports to the front of enemy's eye and shoots it with elemental force into his eyes. You can't teleport it to the eye, because of the aura, but the elemental force helps you :)
Who are grown up with D&D want to drop this system and make unified magic system. Someone want to drop the classes, instead they would use schools. Schools have been existing in Ynev from begining, but just in the game world, not in the game sytem. In the core book for example there was just one type of warrior. (Later the developers published a book with more than 50 warrior subclasses, but it made the system too complex) Thanks God they couldn't go on this way. There were critical tables in one of supplement. So they had a several attemps to attract more fans. after the first publisher went bankrupt 2 more publisher tried to renew the system, but with few succes. There was D20 variant too for example. These days the pnp rpg is dying, so there is little chance to make profitable renewed edition. (WOW and similar games kills the hobby.) I think fans will arguing until the end of the world.
Question: What kind of rpg can attract more fans for pnp gaming?