I would like to introduce my brand new hombrew rpg development.
This system is based on D20 core, but it is inspired by old dnd systems and retroclones.
Main changes:
-average attribute values (with lowest reroll)
-lower attribute bonus allocation ( normal characters have only maximum +3 bonus)
-DC: 6-10-14-18-22
-No feats
-Skills: divided by 2 main category: scientific and common. First category hes int bonus, second has
dex bonus. Generally every character has D4+dex/int+classmodefier skills. The values of the skills are half of the character level.
-Classes: Fighter, Rouge, Cleric, Wizard plus: Knight, Assasin. (The latter two classes are because of the setting.) In world of Grenoria there aren't Paladins, Clerics haven't turn undead ability. (It will particular spell.) Assasins are common in this world, because the leaders use them in the political game. Knights are the leaders of the armies, or the noble elite. They haven't magical powers, just they are stronger in combat and wear heavy armor. They have leading ability and diplomatic sense. Other classes are similar than the basic d20 instances, but redesigned to the new rules.
-HP: little bit lower HD in 1st level and half of the maximum per level. (For example: Fighter: HD: d8+Const. Bonus +4HP/level+Const. Bonus)
-Base attack: (3 category: lvl*1, lvl/2, lvl/4 ), No multiple attack, I am thinking about it, how can I implement in my system.
-AC: As usual, but I would like to incrementing AC. (For example: Fighter: +1 AC/3lvls; 1-4-7-10-13-16)
-Magic: I would like to simplify it: Magic user classes has x slots/lvl, every spell costs as its lvl. X is equivalent to the amount of Spells per Day. It would be simple daily mana system.
-Saving System: As usual, but I created 3 categories: lvl*1,lvl/2,lvl/4.
These are my ideas first time. Nothing is set in stone. If anyone would like to comment it please do it. Any feedback is welcome.
G.
2012. február 15., szerda
2012. február 1., szerda
Hello Guys,
Long time wrote I post. I decided, that I develop an oldschool inspired rpg, but with D20 rules and with feudalistic emotions in a low fantasy world.
If you intrested in please support me: http://www.rockethub.com/projects/5671-rolecraft-rpg
Thank you in advance.
Grungi
Long time wrote I post. I decided, that I develop an oldschool inspired rpg, but with D20 rules and with feudalistic emotions in a low fantasy world.
If you intrested in please support me: http://www.rockethub.com/projects/5671-rolecraft-rpg
Thank you in advance.
Grungi
2011. november 11., péntek
MAGUS reboot
MAGUS reboot
This the name of the most famous topic in the main hungarian rpg site currenly. MAGUS is under attack since the first publishing. There was a lot of arguing. Thousands of rpg fans discussed the system during 17 years. The most accepted edition is the first, because it is the most simpliest. I prefer it too. But it has a lot of problem. For example the mosaic magic system, what I mentioned before. The little beginners uses it for weird spellmaking. (Magical nuke and copying similar modern technical things)
Now there is a intention to renew and begin the developing of this game, but there are too many ways and fans can't agree. Some people want to develope it to high fantasy direction, and there is the oldschool way, some want to drop the mosac magic, some want to reduce the number of the skills.
The main problem is that the fans always lost in petty arguing about economy, armies, magic. For example there is a rule, that the material magic can't affect on personal aura. (So material transformations can't use on living creatures.) This is one of the most famous arguing subject. Where is begining the aura? Who has? Etc. There is an exception: An effect of material magic can affect on living creature in indirect way. For example: Magic user make a wide dagger and with the rune oftransformation transforms it to a thin needle, when he damage with it an enemy, the rune wipes off and the transformation turns back in reversive way. And poor bastard suffers more damages. This is typical mosaic magic application. Fans developed many spells with this system. Little stone spike teleports to the front of enemy's eye and shoots it with elemental force into his eyes. You can't teleport it to the eye, because of the aura, but the elemental force helps you :)
Who are grown up with D&D want to drop this system and make unified magic system. Someone want to drop the classes, instead they would use schools. Schools have been existing in Ynev from begining, but just in the game world, not in the game sytem. In the core book for example there was just one type of warrior. (Later the developers published a book with more than 50 warrior subclasses, but it made the system too complex) Thanks God they couldn't go on this way. There were critical tables in one of supplement. So they had a several attemps to attract more fans. after the first publisher went bankrupt 2 more publisher tried to renew the system, but with few succes. There was D20 variant too for example. These days the pnp rpg is dying, so there is little chance to make profitable renewed edition. (WOW and similar games kills the hobby.) I think fans will arguing until the end of the world.
Question: What kind of rpg can attract more fans for pnp gaming?
This the name of the most famous topic in the main hungarian rpg site currenly. MAGUS is under attack since the first publishing. There was a lot of arguing. Thousands of rpg fans discussed the system during 17 years. The most accepted edition is the first, because it is the most simpliest. I prefer it too. But it has a lot of problem. For example the mosaic magic system, what I mentioned before. The little beginners uses it for weird spellmaking. (Magical nuke and copying similar modern technical things)
Now there is a intention to renew and begin the developing of this game, but there are too many ways and fans can't agree. Some people want to develope it to high fantasy direction, and there is the oldschool way, some want to drop the mosac magic, some want to reduce the number of the skills.
The main problem is that the fans always lost in petty arguing about economy, armies, magic. For example there is a rule, that the material magic can't affect on personal aura. (So material transformations can't use on living creatures.) This is one of the most famous arguing subject. Where is begining the aura? Who has? Etc. There is an exception: An effect of material magic can affect on living creature in indirect way. For example: Magic user make a wide dagger and with the rune oftransformation transforms it to a thin needle, when he damage with it an enemy, the rune wipes off and the transformation turns back in reversive way. And poor bastard suffers more damages. This is typical mosaic magic application. Fans developed many spells with this system. Little stone spike teleports to the front of enemy's eye and shoots it with elemental force into his eyes. You can't teleport it to the eye, because of the aura, but the elemental force helps you :)
Who are grown up with D&D want to drop this system and make unified magic system. Someone want to drop the classes, instead they would use schools. Schools have been existing in Ynev from begining, but just in the game world, not in the game sytem. In the core book for example there was just one type of warrior. (Later the developers published a book with more than 50 warrior subclasses, but it made the system too complex) Thanks God they couldn't go on this way. There were critical tables in one of supplement. So they had a several attemps to attract more fans. after the first publisher went bankrupt 2 more publisher tried to renew the system, but with few succes. There was D20 variant too for example. These days the pnp rpg is dying, so there is little chance to make profitable renewed edition. (WOW and similar games kills the hobby.) I think fans will arguing until the end of the world.
Question: What kind of rpg can attract more fans for pnp gaming?
2011. november 10., csütörtök
1. location - Abbandoned House with Robber Gang
This is the first map of the location in my sandbox campaign: The Abandoned Valley. You can find it in the Apolisz area with number 1. Here you can read about a robber gang who are lead by a clever and mysterious warlock.
1. First floor: nothing intresting or valuable.
2. Second floor: same situation as first, the house level has been.
3. Storeroom and Cellar: At the door there are 2 guards, they often patrol in the surroundings of the house. In the storeroom there are a few empty barrel and chest, but nothing intresting. A stair leads to the lower level of the cellar.
In the cellar 1 man guarding, if he can hear some noise from the surface he runs to outhere and helps the guards. Still there isn't any valuable, just rubbish things. There is a secret door which opens a hidden corridor to the room 7. (secrett door searching difficulty:50%)
4. Robbers section: in this corridor there are rooms where the guards live. There are 10 common robbers, who guard this lair and make the robbering. 6. defend the main positions of this place and the rest of the group meanwhile are resting or robbing, sometimes they make heavy drinking and playing rude games in room 12.
There are 1-1 guard always in the first rooms.
5. Resting room: Sometimes Robbers rests here. You can find some food and 2D6 copper hidden in the doss.
6. The warlock's guardroom: One man guards this place in every minute, because the warlock is very paranoid.
7. Sanctuary: The warlock have sacrificed people since he settled here, the robbers worsip him, because he told them he is the ambassador of the dangeourus deamon princes : Sherkul. Sherkul is a fiction, the warlock made him, because he wanted to control the dumb and credulous robbers. between the guardroom and the sanctuary in the corridor there are 2 pit traps, if anyone fail the int (detection) check falls and suffers 2D6 damage. Find trap difficulty: 60%.
8: Warlock's place: The leader of the robber gang is a warlock. Nobody knows his true name, because he is a paranoid. He is a 2nd level warlock, he always stays here, exept for when he make human sacrifice or other important business in the city with Viarro. In this room there is a little laboratory and he prepares poisons and alchmist goods. He has a valuable short sword (It worth 30 gold), Poisons: (20 portion weapon p. l2, 10 portion food poisons l3, 5 portions aeril p. l6) 20 gold, 10 books about poison preparing and alchemy. Some drugs. good quality clothes. 1 rubin (50 gold)
9. Hidden corridor: There is a arrow trap in the wall where is marked with arrow. It is magical, If someone enter this corridor and doesn't tell the password ("Arrow Stop!") it shoots. Attack is 40, Damage: 1D10+D6 poison. It has 6 shots and 1 per/round.
10. Store room: Here are stored the robbery loot. A lot of good quality clothes, 10 longswords, 12 shortswords, 3 maces, 4 leather armors. 1 chain armor, 2 medium shields. 100 gold pieces. 3 silver ring, 1 gold neclace. 1 painting. 4 barrels of wine. The door is closed (difficulty: 80%) The officers and the warlock have key to open it. The other door is secret from both side (from warlock and from the store) is the difficulty is 75%.
11. Officers room: 3 Officers live here, they lead the robbering and organize the life of the gang.
12. The main room, usually it is empty, except for some tables and chairs. There is a darts table in the wall. It is like a pub. Sometimes the robbers make a heavy drinking party here.
Guards:
In:15
Attack: 35
Defense: 80
HP:5
PTP:12
Armor: Cloth armor (1)
Weapon: Short sword D6
Officers:
In:20
Attack: 40
Defense: 90
Range att.: 15
HP:6
PTP:15
Armor: leather armor (2)
Weapon: Long sword D10 or lt crossbow (D6)
Warlock:
HP: 3
PTP:10
In.:30
Attack: 38
Def.: 85
Range Attack: 12
Mana point: 14
Weapon: Short sword D6 (+D3 poison)
2011. október 22., szombat
Apolisz és környéke / Surroundings of Apolisz
Elkészítettem a térképét a környéknek ahol Viarro és Arsenios tevékenykedik. Alapvetően a kaland az elhagyott villák környékének felfedezéséről szól, közben fény derül a két sötét alak üzelmeire is.
I created the map of the surroundings of the city where Viarro and Arsenios lives. Basically tha andventure is about the exploration of the abandoned mansions and during the story they reveal the secret about the bad business of the two bad guys.
1. Elhagyott kúria. / Abandoned mansion
2.
Hypatos villa / Hypatos mansion
3. Ősi rendház / Ancient Monastery
4.
Anthypatos villa / Anthypatos mansion
5.
Basileus villa / Basileus mansion
6.
Constantin villa /Constantin mansion
7.
Történelem elötti őrtorony. Prehistoric Watchtower
8.Majorság Manor
9.Elhagyott temető Abandoned cemetery
2011. október 19., szerda
The Sunless Citadel Part 1.- Campaign Journal
We started a campaign in DnD 3e System. The characters are the
following: Sir Alfons the Good Paladin (Human, lvl1), Groom the
mysterious Dwarf Warrior (lvl1) and the Kornelius master the faithful
Wizard (Human, lvl1, NPC, Order of the Red Dragon).
Two
old friends, the Paladin and the Dwarf were in a tavern of a world edge
village Oakhurst. They had been resting the difficulties of the last
journey for a while, when the Wizard entered. Kornelius offered a
mysterious job directly to the party. They discussed it and asked the
visitors and local citizens about it, but they had’t too much money. So
the weird proposal was accepted.
The
soldiers escorted the mage to the chasm, which hides the dark and
perilous Sunless Citadel. The chasm formed when an evil dragonmage made
dangerous experiments and he was failed. The generated chasm swallowed
the Citadel and hided some interesting secrets. Later goblins and
kobolds moved into this dark place and occupied half-half part of the
dungeon. They fought with each other for larger living space.
So
the party descended into the realm of fear and encountered dire rats,
pit traps and dead goblins. They tried to open a mystic dragon gate, but
it was to difficult for them. They went a different direction and met a
unlucky kobold Meego. This poor servant told them that he lost the
guard dragon. They promised him, that they help him recover it from the
evil goblins. Meego escorted them to the king of kobolds and introduced
the party her. The leader promised, that they will get the mystic key of
the dragongate, if they would recover the little flying lizard. Another
agreement was concluded.
Meego
shows them the short backdoor entrance to the goblins. They had to
fight with another group of goblins, but some of them retreated. When
the reinforcement arrived they attacked them with alchemist fire. Most
of them killed in the explosion. They eliminated the rest of the
attackers (goblins and hobgoblins) and entered the hearth of the goblin
realm.
They
didn’t want to harm the goblin citizens, so they continued the
exploration of the area. In one of the goblin rooms they found the
”dragon”.
The
session paused in the middle of action, because the players had to go.
Next time we will go on with the capturing the little lizard pet.
Viarro jobbkeze - Viarro's right hand
Szeretném bemutatni nektek Viarro a nemes jobbkezét: Arseniost. Ő aki segíti üzelmeiben.
I'd like to introduce Viarro's right hand: Arsenios. He helps the noble to manage the dark businnes.
Név/Name: Arsenios
Jellem/Aligment: rend (order), halál (death)
Ember(Human) Tolvaj (Thief)
Erő(STR): 11
Gyorsaság(AGI): 16
Ügyesség(DEX): 17
Állóképesség(END): 8
Egészség(CONST): 12
Szépség(BEAUTY): 17
Intelligencia(INT): 12
Akaraterő(WP): 9
Asztrál(AST): 15
Max. Ép(MAX HP): 6
Max. Fp(MAX PTP): 11
Fp/Szint(PTP/LVL): 1k6 + 3
KÉ(INI): 22
TÉ(BASE ATTACK): 33
VÉ:(BASE DEFENSE) 86
CÉ(BASE RANGE ATTACK): 19
kp(skill point): 5
Tapasztalati szintek (XP/lvl):
1. 0 - 100
2. 101 - 202
3. 203 - 400
4. 401 - 802
5. 803 - 1700
6. 1701 - 4500
7. 4501 - 9000
8. 9001 - 22000
9. 22001 - 46500
10. 46501 - 68500
11. 68501 - 88000
12. 88001 - 131500
Minden további szinthez (for further lvls) +33500 Tp kell.
Képzettség neve fok/% Skill name lvl/%
Fegyverhasználat x2 Af Weapon use skill(Tőr-Dagger, Rövidkard-Rapier)
Fegyverdobás Af Weapon throw skill(Tőr-Dagger)
Nyelvtudás - 3. szint Af Language lvl3
Nyelvtudás - 2. szint x2 Af Language lvl2 *2
Értékbecslés Af Evaluate Bl
Kocsmai verekedés Af Tavern brawl Bl
Mászás 55% Climb
Esés 25% Fall
Zárnyitás 27% Locpick
Ugrás 10% Jump
Lopózás 40% Sneak
Rejtőzködés 25% Hide
Kötéltánc 25% Tightrope
Zsebmetszés 35% Pickpocket
Csapdafelfedezés 35% Trap discover
Titkosajtó keresés 25% Hidden door discover
Alkímia Af Alchemy Bl
Kétkezes harc Af
Háttér:
Arsenios életében nincs semmi romantikus fordulat, Apolisz utcáin töltötte gyermekkorát éhezés és szegénység közepette. A szükség vitte rá, hogy beálljon a helyi tolvajcéhbe. A ranglétrán épp kezdett felkapaszkodni, amikor megismerkedett Viarro-val egy tivornya során. Nem tudta, de Viarro épp kapcsolatot keresett az alvilággal, hogy a kis titkos céljait támogassák. Kezdetben csak összekötő volt a céh és a nemes között, de később állandóra odakerült mellé. Azóta a jó kapcsolat megmaradt a céhvel is. Arsenios koordinálja a bérgyilkosságokat, a méreg és kábítószerüzletet, de részt vesz zsarolási, rablási, emberrablási, betörési ügyekben is. Mindegy, hogy mi csak jól jövedelmezzen.
Arsenios szikár, magas, mogorva férfi, bajszos, egyik szeme le van kötve. Ruhája kényelmes bőr, mesterségéhez szükséges rejtett zsebekkel. Fején kendőt és széles karimáju kalapot visel, ha a városban jár.
English version:
In Arsenios life there wasn't romantic turnins. He grew up in street of Apolisz in starvation and poverty. Necessity led him to join the thief guild. He started the climb up the rank ladder, when he met with Viarro during a binge. He didn't know, that Viarro looked for connection with the underworld, that they support him in his secret business. In the begining Arsenios was the secret link between the guild and the noble. Later he joined to Viarro for permanent service. But the good relationship remained with the guild. Currently Arsenios is coordinating all criminal action of the noble. Assassination, poison and drug market, buglaring, blacmailing, robbing, kidnapping. It doesn't matter if it profitable.
Arsenios lean, tall, gruff man with a mustache, one eye covered. His clothes comfortable leather craft contains hidden pockets for hide his tools. Cloth on her head and wearing a wide brimmed hat when in the city acts.
I'd like to introduce Viarro's right hand: Arsenios. He helps the noble to manage the dark businnes.
Név/Name: Arsenios
Jellem/Aligment: rend (order), halál (death)
Ember(Human) Tolvaj (Thief)
Erő(STR): 11
Gyorsaság(AGI): 16
Ügyesség(DEX): 17
Állóképesség(END): 8
Egészség(CONST): 12
Szépség(BEAUTY): 17
Intelligencia(INT): 12
Akaraterő(WP): 9
Asztrál(AST): 15
Max. Ép(MAX HP): 6
Max. Fp(MAX PTP): 11
Fp/Szint(PTP/LVL): 1k6 + 3
KÉ(INI): 22
TÉ(BASE ATTACK): 33
VÉ:(BASE DEFENSE) 86
CÉ(BASE RANGE ATTACK): 19
kp(skill point): 5
Tapasztalati szintek (XP/lvl):
1. 0 - 100
2. 101 - 202
3. 203 - 400
4. 401 - 802
5. 803 - 1700
6. 1701 - 4500
7. 4501 - 9000
8. 9001 - 22000
9. 22001 - 46500
10. 46501 - 68500
11. 68501 - 88000
12. 88001 - 131500
Minden további szinthez (for further lvls) +33500 Tp kell.
Képzettség neve fok/% Skill name lvl/%
Fegyverhasználat x2 Af Weapon use skill(Tőr-Dagger, Rövidkard-Rapier)
Fegyverdobás Af Weapon throw skill(Tőr-Dagger)
Nyelvtudás - 3. szint Af Language lvl3
Nyelvtudás - 2. szint x2 Af Language lvl2 *2
Értékbecslés Af Evaluate Bl
Kocsmai verekedés Af Tavern brawl Bl
Mászás 55% Climb
Esés 25% Fall
Zárnyitás 27% Locpick
Ugrás 10% Jump
Lopózás 40% Sneak
Rejtőzködés 25% Hide
Kötéltánc 25% Tightrope
Zsebmetszés 35% Pickpocket
Csapdafelfedezés 35% Trap discover
Titkosajtó keresés 25% Hidden door discover
Alkímia Af Alchemy Bl
Kétkezes harc Af
Háttér:
Arsenios életében nincs semmi romantikus fordulat, Apolisz utcáin töltötte gyermekkorát éhezés és szegénység közepette. A szükség vitte rá, hogy beálljon a helyi tolvajcéhbe. A ranglétrán épp kezdett felkapaszkodni, amikor megismerkedett Viarro-val egy tivornya során. Nem tudta, de Viarro épp kapcsolatot keresett az alvilággal, hogy a kis titkos céljait támogassák. Kezdetben csak összekötő volt a céh és a nemes között, de később állandóra odakerült mellé. Azóta a jó kapcsolat megmaradt a céhvel is. Arsenios koordinálja a bérgyilkosságokat, a méreg és kábítószerüzletet, de részt vesz zsarolási, rablási, emberrablási, betörési ügyekben is. Mindegy, hogy mi csak jól jövedelmezzen.
Arsenios szikár, magas, mogorva férfi, bajszos, egyik szeme le van kötve. Ruhája kényelmes bőr, mesterségéhez szükséges rejtett zsebekkel. Fején kendőt és széles karimáju kalapot visel, ha a városban jár.
English version:
In Arsenios life there wasn't romantic turnins. He grew up in street of Apolisz in starvation and poverty. Necessity led him to join the thief guild. He started the climb up the rank ladder, when he met with Viarro during a binge. He didn't know, that Viarro looked for connection with the underworld, that they support him in his secret business. In the begining Arsenios was the secret link between the guild and the noble. Later he joined to Viarro for permanent service. But the good relationship remained with the guild. Currently Arsenios is coordinating all criminal action of the noble. Assassination, poison and drug market, buglaring, blacmailing, robbing, kidnapping. It doesn't matter if it profitable.
Arsenios lean, tall, gruff man with a mustache, one eye covered. His clothes comfortable leather craft contains hidden pockets for hide his tools. Cloth on her head and wearing a wide brimmed hat when in the city acts.
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