A következő címkéjű bejegyzések mutatása: rpg. Összes bejegyzés megjelenítése
A következő címkéjű bejegyzések mutatása: rpg. Összes bejegyzés megjelenítése

2012. április 27., péntek

One Page Dungeon

This is my little dungeon for the contest:

http://data.hu/get/5042743/The_Chambers_of_Marceline_the_Vampire_Queen.pdf

You can test it. :)

2012. április 1., vasárnap

One page dungeon contest

I will aply for the One Page Dungeon contest.

http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2012

I think I have not too much chance to win something, but I try it. Because it seems fun.

2012. március 23., péntek

Adventure hooks [Rolecraft]

I wrote some adventure hooks in order to show how I imagine a story in world of Grenoria:

A faction delegated the party to get an important relic. The party get it from the dangeorus dungeon, but when they come back with the relic and they are weak, some assasins attack them, but they don't kill the party, just steal the relic.

In cellar of the headquarters of the Knight order there is dark secret. Only one old knight knows it, but nobody want to solve it. They hire the party to discover the cellar, but int the dark appears strange and evil creatures.  

The church hires the party to defend the funeral procession a high priest, what is goes to the woods, to the ancient tomb. When they arrives, they expirience, that a heretic sect occupied the crypt. The priests ask the party for purge the building. during the purging they find some evidance that the opposit fraction holds the threads of this case. 

A merchant lost his brother in a brawl and he hires the party to investigate it. During the investigation they finds some clue, what leads to the rival powerful merchant. The rival intimidates the party, if they inform the client, they will be murdered too. The investigation reveals a lot of information about the dark business of the rival merchant. They have to run away, or stand for the truth.

In the abandoned castle in the borderlands orcs occupy the lower levels, they discover hidden parts of the dungeon. In these section something evil rules. The orcs capture the party and they have to obay to the orcs command to discover the evil enemy and destroy it. The party have to fight against a rival band who want capture the enemy too. 

The party travels in rural country and stay at an inn, in a little village. The leader of the town would like to hire them to investigate the misterious murders what happen in the surroundings of the village. A savage barbarian tribe murders the people to intimidate and chase away them. Because the area is valuable for them. 


From the ancient tomb of the great leader of the town undeads attack the peaceful citizens. The current mayor offers high reward for stop the ravage of undead. During the investigation the party encounters rival parties and the representatives of the political opponents of the mayor. Some people want to overthrow him. They occur chaos and blame the mayor, that he can not defend the town.

2012. március 18., vasárnap

2012. március 16., péntek

2012. március 12., hétfő

About Grenoria


The world is a semi mediaeval setting, but with lot of barbaric and chaotic area in the borderlands. In Grenoria Knights and Clerics control the society, but in the background they do their fight against each other. In this shadow war the hidden clans of assasins are important players.
In the forest rangers defend the unprotected living. But from the shadows more and more creatures comes to corrupt the natural realm. And in the forgotten catacombs powerful monsters and dangeorus traps are waiting for adventures to discover them.
Knights are organized in orders and the only and exclusive religion is organized too in church. The church maintains temples, monasteries, hospitals. A significant part of the leaders are corrupted, there are honest rulers, but rare. Ancient dark fractions are fragmented and isolated, but very dangerous, because they are still powerful. There are a lot of forgotten tomb, abandoned castle in the wilds.
In the desert live many little nomad tribes, they often attacks the civilization, but the tribs haven't enough power to occupy the civilized kingdoms.
In the realm of see pirates patrols the unpredictable territories to looking for treasure, glory and triumph. The kingdoms are not able to eliminate them, because their ships are swift and they know better the ways of shipping.
The most dangerous enemy of the chaos forces, currently the chaos isn't enough to demolish the city of order, but it will stronger and stronger, year-by-year. The order destroys itself because of corrupted and selfish leaders. Hidden civil wars and political game weakens the strength of the forces.
As I mentioned there are only one religion in Grenoria, but it is fragmented to fraction. God has seven manifestations: Creater, Destroyer, Maintainer, Keeper, Comforter, Feeder, Saviour. Each manifestation has worshipper fractions and each fractions has organized denominations. The fractions are fighting for the ruler position, currently the Keeper fraction is the most influential. This is eternal struggle, which will ends when the chaos forces attacks the civilization, but maybe it will too late.

2012. március 11., vasárnap

Orc Tribe Lair in Grenoria

There was a description in the fighting fantasy game book: Titan about an orc tribe lair. It was very intresting for me in my early life. And last week I saw a sideview description of the Wretched Catacombs in the blog A Character for Every Game. It was very similar, but a little bit smaller dungeon, but inspirational. So I made a Orc lair with this map for begginers.



 
                       
Orc lair                           
1. Goblin Watchtower: d4+2 Goblin merceneries watch the surroundings of the lair.
2. Goblin room: Here live the hired goblins d10+4 Goblins stays here. (Treasure: d4 Silver/goblin)
3. Orc post: 2 Orc Warrior guards here with short bow (d6), they can attack the surroundings of the entrance.
4. Entrance: 4 Orc Warrior deffens this gate. (Treasure: d3 gold/orc )
5. The room of the Beggars: Here live the most common mebers of the tribe. (old beggars, handicapped or wounded poor orcs) d10+5 0. lvl orcs stays here. The room is very stinky, because of the sick monsters.
6. Living hall: All common member live here (3D10+10 0. lvl orcs) Dark, stinky and crowded.
7. Secret door to the Warriors room. Diff to find: 10.
8. Warriors room:  It is the living place of the warriors and hunters. Here lives the leader of the clan (As Orc Warrior just +2 for all).
9. Guard Post: 2 Orc warrior deffends this place all time.
10. Lake of the Water-Ogre: This monster is the shaman's favourite pet. It can attack the intruders with water split. (Average Ref check for stay on the stair.) If the shaman wants to use its pet he charm it and the warriors pulls it from the lake with rope.
11. 15' wide pool with full of water. The hole is 20' deep.
12. Shaman's living place: The spiritual leader lives here. It can reach this place with levitate. (At the pool too) So common orcs can't disturb the shaman.
13.Inner Sanctuary: Shaman works here (20% chance to stay here.)

Monster Manual (Rolecraft RPG):


Goblin Mercenery:

Hd: d8-1 (3)
Defense: 13 (studded leather armor +3)
Move:20
Attack: +1 short sword(d6-1) or short bow (d6-1)
Save: 1/0/0
xp lvl: 1/2


Orc Warrior:

Hd: d8 (4)
Defense: 14 (studded leather armor +3, shield +1)
Move:30
Attack: +1 Long sword(d8)
Save: 1/0/0
xp: 1

Orc Shaman

Hd:2d8+2 (10)
Defense: 13 (Leather Armor +2, Dex +1)
Move: 30
Attack:+1 Qarter Staff (d6+1)
Save: 1/1/0
xp:2

Spec: Magic: as lvl2 priest
Spell levels: 3+1; 0.:4;

0. lvl orcs (children, female, old)


Hd: d8-1 (3)
Defense: 11 (Cloth +1)
Move:30
Attack: +0 (d4) (stone, club, tools, etc.)
Save: 0/0/0
xp: 1/3

Water-Ogre

Hd:4d8+8 (24)
Defense: 16
Move: 30
Attack:+6 Great Club (d12+2)
Save: 4/4/3
xp:4

Spec:

Spit:
If Water Ogre fighting in water (see, lake,stream,etc.) It can swallow water and attack its enemies with a split instead melee attack once a turn.
Range Attack: +4 (d8+2) If the attacked character has unsuccesful Average Ref. Save he will falls to the ground.

2012. március 6., kedd

My special Ranger

In my world Rangers are hunters and trackers. They lives in the woods and defends it with his weapons and in fellowship with the inhabitants of the forest.

Here is the Ranger class as I modified:

Ranger:

HD:  1st lvl: D8+Const bonus. further lvls: +4+Const. bonus.

Attack: lvl*1.

Skills: Scientific: +2 Non Scientific: +1

Weapons and Armor: Simple weapons, and with light armor and shields (except tower shields).

 Save: Fort: lvl/2 Ref: lvl*1 Will:lvl/4

Abilities:

Wild Empathy: As D20 SRD Check: d20+lvl+Wis bonus

 
Tracking: +1 in every 2 lvls for trackings in woods.
 

Hunter weapon specialization: +1 damage and attack for bow and jevelin.
 

Hide: +2 to hide in woods.
 

Endurance: +4 for endurance based checks in lvl 3. (Eg.: swimming, running, climbing)
 

Animal Companion: In lvl 6  a speciel animal joins to the ranger and helps him in his work. Choose from the following: Mouse, Cat, Dog, Wolf, Eagle, Falcon, Pony, Owl, Badger, Dire Rat.
 

Improved Companion: As the Animal Companion, just in lvl 12 and the following races allowed: Unicorn, Giant Bat, Giant Eagle, Brown Bear, Shaman Horse, Tiger, Lion, Griffon.

2012. február 15., szerda

Some ideas about my development

I would like to introduce my brand new hombrew rpg development.

This system is based on D20 core, but it is inspired by old dnd systems and retroclones.
Main changes:
-average attribute values (with lowest reroll)
-lower attribute bonus allocation ( normal characters have only maximum +3 bonus)
-DC: 6-10-14-18-22
-No feats
-Skills: divided by 2 main category: scientific and common. First category hes int bonus, second has
dex bonus. Generally every character has D4+dex/int+classmodefier skills. The values of the skills are half of the character level.
-Classes: Fighter, Rouge, Cleric, Wizard plus: Knight, Assasin. (The latter two classes are because of the setting.) In world of Grenoria  there aren't Paladins, Clerics haven't turn undead ability. (It will particular spell.) Assasins are common in this world, because the leaders use them in the political game. Knights are the leaders of the armies, or the noble elite. They haven't magical powers, just they are stronger in combat and wear heavy armor. They have leading ability and diplomatic sense. Other classes are similar than the basic d20 instances, but redesigned to the new rules.
-HP: little bit lower HD in 1st level and half of the maximum per level. (For example: Fighter: HD: d8+Const. Bonus +4HP/level+Const. Bonus)
-Base attack: (3 category: lvl*1, lvl/2, lvl/4 ), No multiple attack, I am thinking about it, how can I implement in my system.
-AC: As usual, but I would like to incrementing AC. (For example: Fighter: +1 AC/3lvls; 1-4-7-10-13-16)
-Magic: I would like to simplify it: Magic user classes has x slots/lvl, every spell costs as its lvl. X is equivalent to the amount of Spells per Day. It would be simple daily mana system.
-Saving System: As usual, but I created 3 categories: lvl*1,lvl/2,lvl/4.

These are my ideas first time. Nothing is set in stone.  If anyone would like to comment it please do it. Any feedback is welcome.

G.

2012. február 1., szerda

Hello Guys,

Long time wrote I post. I decided, that I develop an oldschool inspired rpg, but with D20 rules and with feudalistic emotions in a low fantasy world.

If you intrested in please support me: http://www.rockethub.com/projects/5671-rolecraft-rpg

Thank you in advance.


Grungi

2011. november 11., péntek

MAGUS reboot

MAGUS reboot

This the name of the most famous topic in the main hungarian rpg site currenly. MAGUS is under attack since the first publishing. There was a lot of arguing. Thousands of rpg fans discussed the system during 17 years. The most accepted edition is the first, because it is the most simpliest. I prefer it too. But it has a lot of problem. For example the mosaic magic system, what I mentioned before. The little beginners uses it for weird spellmaking. (Magical nuke and copying similar modern technical things)
Now there is a intention to renew and begin the developing of this game, but there are too many ways and fans can't agree. Some people want to develope it to high fantasy direction, and there is the oldschool way, some want to drop the mosac magic, some want to reduce the number of the skills.
The main problem is that the fans always lost in petty arguing about economy, armies, magic. For example there is a rule, that the material magic can't affect on personal aura. (So material transformations can't use on living creatures.) This is one of the most famous arguing subject. Where is begining the aura? Who has? Etc. There is an exception: An effect of material magic can affect on living creature in indirect way. For example: Magic user make a wide dagger and with the rune oftransformation transforms it to a thin needle, when he damage with it an enemy, the rune wipes off and the transformation  turns back in reversive way. And poor bastard suffers more damages. This is typical mosaic magic application. Fans developed many spells with this system. Little stone spike teleports to the front of enemy's eye and shoots it with elemental force into his eyes. You can't teleport it to the eye, because of the aura, but the elemental force helps you :)
Who are grown up with D&D want to drop this system and make unified magic system. Someone want to drop the classes, instead they would use schools. Schools have been existing in Ynev from begining, but just in the game world, not in the game sytem. In the core book for example there was just one type of warrior. (Later the developers published a book with more than 50 warrior subclasses, but it made the system too complex) Thanks God they couldn't go on this way. There were critical tables in one of supplement. So they had a several attemps to attract more fans. after the first publisher went bankrupt 2 more publisher tried to renew the system, but with few succes. There was D20 variant too for example.  These days the pnp rpg is dying, so there is little chance to make profitable renewed edition. (WOW and similar games kills the hobby.) I think fans will arguing until the end of the world.
Question: What kind of rpg can attract more fans for pnp gaming?

2011. november 10., csütörtök

1. location - Abbandoned House with Robber Gang


 This is the first map of the location in my sandbox campaign: The Abandoned Valley. You can find it in the Apolisz area with number 1. Here you can read about a robber gang who are lead by a clever and mysterious warlock.






















1. First floor: nothing intresting or valuable.
2. Second floor: same situation as first, the house level has been.
3. Storeroom and Cellar: At the door there are 2 guards,  they often patrol in the surroundings of the house. In the storeroom there are a few empty barrel and chest, but nothing intresting. A stair leads to the lower level of the cellar.
In the cellar 1 man guarding, if he can hear some noise from the surface he runs to outhere and helps the guards. Still there isn't any valuable, just rubbish things. There is a secret door which opens a hidden corridor to the room 7. (secrett door searching difficulty:50%)
4. Robbers section: in this corridor there are rooms where the guards live. There are 10 common robbers, who guard this lair and make the robbering. 6. defend the main positions of this place and the rest of the group meanwhile are resting or robbing, sometimes they make heavy drinking and playing rude games in room 12.
There are 1-1 guard always in the first rooms.
5. Resting room: Sometimes Robbers rests here. You can find some food and 2D6 copper hidden in the doss.
6. The warlock's guardroom: One man guards this place in every minute, because the warlock is very paranoid.
7. Sanctuary: The warlock have sacrificed people since he settled here, the robbers worsip him, because he told them he is the ambassador of the dangeourus deamon princes : Sherkul. Sherkul is a fiction, the  warlock made him, because he wanted to control the dumb and credulous robbers. between the guardroom and the sanctuary in the corridor there are 2 pit traps, if anyone fail the int (detection) check falls and suffers 2D6 damage. Find trap difficulty: 60%.

8: Warlock's place: The leader of the robber gang is a warlock. Nobody knows his true name, because he is a paranoid. He is a 2nd level warlock, he always stays here, exept for when he make human sacrifice or other important business in the city with Viarro. In this room there is a little laboratory and he prepares poisons and alchmist goods. He has a valuable short sword (It worth 30 gold), Poisons: (20 portion weapon p. l2, 10 portion food poisons l3, 5 portions aeril p. l6) 20 gold, 10 books about poison preparing and alchemy. Some drugs. good quality clothes. 1 rubin (50 gold)
9. Hidden corridor: There is a arrow trap in the wall where is marked with arrow. It is magical, If someone enter this corridor and doesn't tell the password ("Arrow Stop!") it shoots. Attack is 40, Damage: 1D10+D6 poison. It has 6 shots and 1 per/round.
10. Store room: Here are stored the robbery loot. A lot of good quality clothes, 10 longswords, 12 shortswords, 3 maces, 4 leather armors. 1 chain armor, 2 medium shields. 100 gold pieces. 3 silver ring,  1 gold neclace. 1 painting. 4 barrels of wine. The door is closed (difficulty: 80%) The officers and the warlock have key to open it. The other door is secret from both side (from warlock and from the store) is the difficulty is 75%.
11. Officers room: 3 Officers live here, they lead the robbering and organize the life of the gang.
12. The main room, usually it is empty, except for some tables and chairs. There is a darts table in the wall. It is like a pub. Sometimes the robbers make a heavy drinking party here.


Guards:


In:15
Attack: 35
Defense: 80
HP:5
PTP:12
Armor: Cloth armor (1)
Weapon: Short sword D6


Officers:
In:20
Attack: 40
Defense: 90
Range att.: 15
HP:6
PTP:15
Armor: leather armor (2)
Weapon: Long sword D10 or lt crossbow (D6)


Warlock:


HP: 3
PTP:10
In.:30
Attack: 38
Def.: 85
Range Attack: 12
Mana point: 14
Weapon: Short sword D6 (+D3 poison)

2011. október 22., szombat

Apolisz és környéke / Surroundings of Apolisz

Elkészítettem a térképét a környéknek ahol Viarro és Arsenios tevékenykedik. Alapvetően a kaland az elhagyott villák környékének felfedezéséről szól, közben fény derül a két sötét alak üzelmeire is.

I created the map of the surroundings of the city where Viarro and Arsenios lives. Basically tha andventure is about the exploration of the abandoned mansions and during the story they reveal the secret about the bad business of the two bad guys.

       1. Elhagyott kúria. / Abandoned mansion 
      2. Hypatos villa / Hypatos mansion
      3. Ősi rendház / Ancient Monastery 
      4. Anthypatos villa / Anthypatos mansion 
      5. Basileus villa / Basileus mansion 
      6. Constantin villa /Constantin mansion 
      7. Történelem elötti őrtorony. Prehistoric Watchtower 
      8.Majorság Manor
      9.Elhagyott temető Abandoned cemetery

2011. október 19., szerda

Viarro jobbkeze - Viarro's right hand

Szeretném bemutatni nektek Viarro a nemes jobbkezét: Arseniost. Ő aki segíti üzelmeiben.


I'd like to introduce Viarro's right hand: Arsenios. He helps the noble to manage the dark businnes.

Név/Name: Arsenios

Jellem/Aligment: rend (order), halál (death)

Ember(Human) Tolvaj (Thief)



Erő(STR): 11
Gyorsaság(AGI): 16
Ügyesség(DEX): 17
Állóképesség(END): 8
Egészség(CONST): 12
Szépség(BEAUTY): 17
Intelligencia(INT): 12
Akaraterő(WP): 9
Asztrál(AST): 15

Max. Ép(MAX HP): 6
Max. Fp(MAX PTP): 11
Fp/Szint(PTP/LVL): 1k6 + 3

KÉ(INI): 22
TÉ(BASE ATTACK): 33
VÉ:(BASE DEFENSE) 86
CÉ(BASE RANGE ATTACK): 19

kp(skill point): 5

Tapasztalati szintek (XP/lvl):
 1.      0 - 100
 2.    101 - 202
 3.    203 - 400
 4.    401 - 802
 5.    803 - 1700
 6.   1701 - 4500
 7.   4501 - 9000
 8.   9001 - 22000
 9.  22001 - 46500
10.  46501 - 68500
11.  68501 - 88000
12.  88001 - 131500
Minden további szinthez (for further lvls) +33500 Tp kell.

Képzettség neve fok/% Skill name lvl/%
Fegyverhasználat x2 Af Weapon use skill(Tőr-Dagger, Rövidkard-Rapier)
Fegyverdobás Af Weapon throw skill(Tőr-Dagger)
Nyelvtudás - 3. szint Af Language lvl3
Nyelvtudás - 2. szint x2 Af Language lvl2 *2
Értékbecslés Af Evaluate Bl
Kocsmai verekedés Af Tavern brawl Bl
Mászás 55% Climb
Esés 25% Fall
Zárnyitás 27% Locpick
Ugrás 10% Jump
Lopózás 40% Sneak
Rejtőzködés 25% Hide
Kötéltánc 25% Tightrope
Zsebmetszés 35% Pickpocket
Csapdafelfedezés 35% Trap discover
Titkosajtó keresés 25% Hidden door discover
Alkímia Af  Alchemy Bl
Kétkezes harc Af

Háttér:
Arsenios életében nincs semmi romantikus fordulat, Apolisz utcáin töltötte gyermekkorát éhezés és szegénység közepette. A szükség vitte rá, hogy beálljon a helyi tolvajcéhbe. A ranglétrán épp kezdett felkapaszkodni, amikor megismerkedett Viarro-val egy tivornya során. Nem tudta, de Viarro épp kapcsolatot keresett az alvilággal, hogy a kis titkos céljait támogassák. Kezdetben csak összekötő volt a céh és a nemes között, de később állandóra odakerült mellé. Azóta a jó kapcsolat megmaradt a céhvel is. Arsenios koordinálja a bérgyilkosságokat, a méreg és kábítószerüzletet, de részt vesz zsarolási, rablási, emberrablási, betörési ügyekben is. Mindegy, hogy mi csak jól jövedelmezzen.
Arsenios szikár, magas, mogorva férfi, bajszos, egyik szeme le van kötve. Ruhája kényelmes bőr, mesterségéhez szükséges rejtett zsebekkel. Fején kendőt és széles karimáju kalapot visel, ha a városban jár.

English version:
In Arsenios life there wasn't romantic turnins. He grew up in street of Apolisz in starvation and poverty. Necessity led him to join the thief guild. He started the climb up the rank ladder, when he met with Viarro during a binge. He didn't know, that Viarro looked for connection with the underworld, that they support him in his secret business. In the begining Arsenios was the secret link between the guild and the noble. Later he joined to Viarro for permanent service. But the good relationship remained with the guild. Currently Arsenios is coordinating all criminal action of the noble. Assassination, poison and drug market, buglaring, blacmailing, robbing, kidnapping. It doesn't matter if it profitable.
Arsenios lean, tall, gruff man with a mustache, one eye covered. His clothes comfortable leather craft contains hidden pockets for hide his tools. Cloth on her head and wearing a wide brimmed hat when in the city acts.

2011. október 17., hétfő

Emberközeli M.A.G.U.S. főellenség - Humanlike Boss enemy

Sziasztok,

Következőkben bemutatom Viarro-t ő egy nemesi család örököse akinek van egy titkos élet melynek segítségével egy város legfőbb hatalmi pozíciójáért küzd. Viarro egy kezdő karakterek számára kitalált főellenség. A statisztikáit M.A.G.U.S. rendszer szerint alkottam meg. Értékei teljesen szokványosak, nem ebben áll különlegessége. Igazi hatalma valójában társadalmi és alvilági kapcsolataiban rejlik és abban, hogy senki nem tudja, hogy valójában ki is ő.

Lássuk a leírását (English version below):


Viarro egy 20-as évei végén járó, de koravén fiatalember. Kinézetre átlagos, de az átlagnál jobban látszódnak rajta az idők jelei. Barna haja már itt-ott ősz hajszálakkal jelentkezik és enyhén kopaszodik is. Szeme szintén barna, de kissé táskás és a szeme körül mér kisebb ráncok is elkezdtek megjelenni.  Testi ereje nem jelentős. Ez azért van, mert nem sok időt szentelt a mozgásnak élete során, inkább a tudomány, a varázslás és a birtokigazgatás tette ki mindennapjait. Ruházata nem hivalkodó, elsősorban a fekete és barna árnyalatokat kedveli, télen egy hosszú nagy gallérú kabátot hord, nyáron inkább ingujjra vetkőzik. Ékszert nem hord, csak a nemesi pecsétgyűrűt. Elengedhetetlen kiegészítője az oldaltáska, amiben az utazó fóliánsát és a birtok és városi ügyekkel kapcsolatos dokumentumokat. Egy tőr mindig van az övén található hüvelyben.
Korán árvaságra jutott. Alig 10 éves volt amikor szülei meghaltak egy rablótámadásban. Nevelését nagybátyja vette át, aki nem volt épp kíméletes. Aki meglátta a tehetséget a fiúban és taníttatni kezdte. Majd mikor már elég érettnek látta bevezette a mágia misztériumaiba is. Később, ahogy a gyermekből férfi vált, egyre több konfliktus támadt köztük és 20 éves kora körül Viarro nagybátyját elvitte egy vadászbaleset. Sok véráldozatba, pénzbe és varázsenergiába került. De neki megérte, ő lett a birtok ura és jelentős helyet vívott ki a helyi tanácsban is. Később, ahogy egyre hanyatlott a város, és a birtok se ment, úgy ahogy kellet volna, alternatív módszerekhez folyamodott. Szövetkezett az alvilággal és közben megismerkedett egy újabb mesterrel, akitől mostanában tanul.

English version: 
Let me introduce Viarro. He is a main enemy for beginner MAGUS characters. This character is a noble, who inherited the family domain and he want to became the main leader of his city. He uses all of secret and unlawful means. His real power isn't coming from their magic ability, it is just comporative. His real power is coming from his social network, his connections with the criminals of underworld. I would like to present to you some MAGUS feature with this character.
Background:
Viarro is a 28 old precocious young man. Average look, but the signs of time are more visible in his look. Brown hair with some grey hairbreadth. And little bit bald. Brown eyes, but baggy. Some wrinkles appeared in his face. Not too strong, because he practised the various science, instead of exercise. He spent his days with magic, sciece and managig the domain. His cloth isn't ostentatious, he likes brown and black colours. In winter he wears coat with big collar, in summer he prefers simple shirt. He has not jewlry, just a noble signet ring. He carries a side bag, in this bag there is a science compedium and writings about the city cases.
Story:
He became orphan in his early ages, he was 10 years old when he lost his parents in a robbing attack. His uncle educated him further. The uncle was not gentle, but he found in the child magical talent and educated him. When Viarro became 20 old, the uncle was killed in a hunting accident, because ther were a lot of conflict among them. It costed a lot money, blood and magical power. But it was worth for the young warlock, because he inherited the whole property and magical library. He made connections with underworld powers and the criminals. Now he trying to take the control over his city with all his hidden power.

Some rule explanation: HP in Magus is devided two parts, first part is the normal HP. It isn't increasing by level. Second part is the Pain Tolerance Point. This attribute increase per level. And first time the damage must be decrease the PTP when the attacker hits, if  the PTP became 0 the character blacks out, and further the damage decrease the HP. It is possible to damage HP directly, but the attacker must  roll over the Defense by 50 points. (with D100+Attack)
In this system the combat values are complex. The main atributes are affected in, it depends on the level, skill (if you have master level you can add +10 to the Attack and Defense and +5 to the Initiative). And the each weapon has Initiative, Attack, Defense rate. In the example you can find the combat values with the dagger.
The warlock magic is experimental in this system, each warlock has 7 manapoints/level and they can choose from all spells. there is no memorizing, they can learn new spells, but all warlock has the main selection from the base rulebook. They regains the mana with special power potion, but they have a risk if they use it many times. There is a chance to decreasing the const. when they use the potion.
In Magus characters can learn extra skills with skill points, they get it at level up. This system is inspired by AD&D, but it is different, it isn't better I think, but different.

Karakter érlap/Statistics:

Név/Name:  Viarro

Jellem/Aligment: rend/order, halál/death

Ember/Human Boszorkánymester/Warlock

Erő (STR): 12
Gyorsaság (AG): 15
Ügyesség (DEX): 15
Állóképesség (END): 10
Egészség (CONST): 9
Szépség (BEAUTY): 14
Intelligencia (INT): 17
Akaraterő (WP): 11
Asztrál (ASTRAL): 16

Max. Ép (Max. Health Point): 3
Max. Fp (Max. Pain Tolerance Point): 7
Fp/Szint (PTP/LVL): 1k6 + 1

KÉ (INITIATIVE): 20/30(Tőr- Dagger)
TÉ (ATTACK RATE): 30/38 (Tőr- Dagger)
VÉ (DEFENSE RATE): 83/85 (Tőr- Dagger)
CÉ (RANGE ATTACK): 12


Mana-pont alap (Mana point): 7


KP (Skill point): 4

Tapasztalati szintek (XP/level):
 1.      0 - 200
 2.    201 - 400
 3.    401 - 800
 4.    801 - 1600
 5.   1601 - 4000
 6.   4001 - 8000
 7.   8001 - 16000
 8.  16001 - 32000
 9.  32001 - 59000
10.  59001 - 90500
11.  90501 - 140000
12. 140001 - 190000
Minden további szinthez +55000 Tp kell.

Képzettség neve fok (Skills: Af-Basic level, Mf-Master level)/%
Fegyverhasználat x3 Af (Tőrkard, Tőr, knyp) - 3x Weapon skill (Rapier, Dagger, Light crossbow)
Fegyverdobás Af (tőr) - Weapon throw (dagger)
Pszi Mf - Psionic
Nyelvtudás - 3. szint x2 Af - 2* Language lvl 3.
Nyelvtudás - 2. szint Af Language lvl2
Írás/olvasás Af - Read/Write
Méregkeverés/semlegesítés Af - Poison mixing/neutralization
Álcázás/álruha Af - Disguase
Etikett Af - Etiquette
Lovaglás Af - Riding
Értékbecslés Af - Evaluate
Történelemismertet Af
Herbalizmus Af - Herbalism
Lopózás 20% - Sneak
Rejtőzködés 25% - Hiding

2011. október 15., szombat

M.A.G.U.S. The chronicles of the Adventurers

 Hereby I would like to introduce the most famous rpg system in Hungary. This game is piblished in 1994 and since then it has been redesigned several times. 3-4 publisher worked on it and there are some versions. It is shows the attitude of the rpg life in Hungary.

 M.A.G.U.S. was the first proffesional rpg in my country, before there were some other attemps (e.g: Harc és Varázslat- Combat and Magic), but this game was the first serious rpg in the hungarian market.

The system is similar, then the AD&D. The developers were influenced by the Gygaxian effects, but the setting was much more different, than the average D&D world. The world of the settings is called Ynev and firstly it seems like a normal fantasy realm. But the designers wanted to make a little bit darker, artistic enviroment. You can find the stereotypical things in this world but all of them stranger, than in D&D. There are no D&D specific monsters (like beholder, jellys,etc.).  But you can find heroic realms, dark powers, evil characters, and dangerous heroes. In the center of the setting there are the adventurers. All fractions uses them for all purposes, because they have a lot of dark business, what the adventurers can handle with sword, magic and discretion. The prefered classes are the Bards, Mages, Manhunters. The manhunters are in this system assasins mainly, but they can work as a bodyguard, thief or normal fighter. It is a special trained fighter, with special weapons and sneak attack. Like the ninjas, but they haven't oriental background. They live in clans and work for money or speciel political advanteges. Good and Evil side uses them for their purposes.
Other important classes the martial art specialist. Sword Artists(Samurai?) and the Martial Art fighter(Monk?). These classes have oriental background.
 There are 9 main attributes: Strength, Dexterity, Agility, Endurance, Constitution, Beauty,Willpower, Inteligence, Astral. Each attribute are between 1 and 20. The characters have classes (like dnd: Fighter, Thief, Cleric, Mage) and there are special classes as I mentioned in  the previous part.
The secondary attributes are more complicated, than the dnd. For example the attack point is affected by the STR,DEX,AG and by the skill, and by the weapon. All combat attribute is increasing, but the gamer can allocate the combat development points, what is depends on the class. The skills are simplier, each skill has basic and master level, you can't make skill roll. DM decides the succes of an action with the skill or the gamer roll with the corresponding attribute. Exept for the thief skills, because these skills are percent based. The system uses D10 and D100 mainly. Most of the characters know some psionic power or can learn it with skill points. The mages magic system is manabased, but it different, than the other classes. Mages in this game uses mosaic magic, they can develope complex spells with component spells. E.G.: Eternal Firewall: Firewall component spell (4 manapoint)+Eternal time extension (150 mana points) mosaic.
The Main Rules contains the most importants rules, classes, magics, monsters and the short world description, example adventure, world map, short novells, DM section.

2011. október 13., csütörtök

RPG oldalak

Első körben megosztok néhány rpg-vel foglalkozó magyar nyelvű oldalt:

lfg.hu A legnagyobb és legrégebbi rpg portál.

szerepjatek.lap.hu Elég komoly lapgyűjtemény.

Magus portal A legelterjedtebb magyar rpg-vel foglalkozó oldal.

RPG Wiki Mi az a szerepjáték?

Szerepjáték a facebook-on.

Algi rajongói oldala

rpggames Egy CRPG-vel foglalkozó hírportál.

Kezdetnek ennyi, még később hozok egyéb oldalakat/blogokat.

2011. október 12., szerda

Hello!

Ifjú lélek vagyok aki nemrég ismerkedett meg a szerepjáték világával. Ezen az oldalon szeretném megosztani, hogy mit gondolok az rpg-ről és ha lesz rá lehetőség anyagokat és beszámolókat is felrakok. Angolul és magyarul is szeretnék írogatni.

Hi I am a young man from Hungary, I have started playing with rpg these days and I would like share with you my expiriences in english and in huingarian too.